It is with great pleasure that IO Team informs all participants in
"The Nomads invasion – Era 4" that following awards will be given for top performance (networth points):

1st Place - 250 $
2nd Place - 165 $
3rd Place - 85 $

Players ranked in Top 10 will be awarded 1000 credits each.

All others will be given 25 credits.

Special awards will be given for the best performance such as “Undefeated”, “The most Pole Positions”, “The most Military Points”, “The most Battles of the day” etc.


"The Nomads Invasions – Era 4" realm rules:

- No attacks between players. Players' flags and online status will be displayed.
- Game speed - Blitz (x4).
- Automatic attacks are performed against each player every 26 hours.
- First 3 attacks will be the same for all players.
- After 3rd attack the attacking armies' strength will depend on the player's current ranking:

1st - 10th place – 2,0 times stronger army (number of soldiers) than base
11th - 20th place - 1,8 times stronger army (number of soldiers) than base
21st - 30th place - 1,6 times stronger army (number of soldiers) than base
31st - 40th place - 1,4 times stronger army (number of soldiers) than base
41st - 50th place - 1,2 times stronger army (number of soldiers) than base
All players ranked below 50th place will be attacked by base army.

- Battles are calculated the same way as the rest of the realms in IO. Units do not have bearing capacity.
- Attack types will not take turns.
- If the attacking army is victorious, the player's Fortress drops down 1 level and its base networth points cost is deducted from player.
- For each successful defensive victory each player will receive war income equal to 50% of the annihilated enemy armies. This income will be available for only 24 hours.
- Maximum player lives - 15. Every battle lost costs 1 life (so if a wave has 4 attacks, you could lose 4 lives). If a player loses all his 15 lives, he can continue playing, but will be eligible for the special awards only.
- All players start with Fortress level 1, with 100 garrisoned archers. The Fortress must be activated in the beginning.
- Each player starts his development in Province 8 and the rest of the Provinces he can choose from are divided by 4 of each type.
- The maximum count of provinces each player can colonize and develop is 4, along with Province 8.
- Fortresses have maximum resources capacity (resources of each type):

Fortress 0 - 10,000
Fortress 1 - 20,000
Fortress 2 - 35,000
Fortress 3 - 110,000
Fortress 4 - 410,000
Fortress 5 - 1,210,000
Fortress 6 - 4,810,000
Fortress 7 - 19,210,000
Fortress 8 - 38,410,000

- All players have access to the 10 hours resource income.
- Market prices will be fixed by their base equivalent and will not change during the whole Era. Buying option will be available under attack.
- Transport stations will not be slowed under attack.
- No Gambling.
- No Alliances.
- No Espionage.
- No Border posts.
- No Vacation Mode.
- No 6 hours offline rule.
- Players battle history will be available after 3 days.

- Rankings are only by net worth points.